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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
-
- //-----------------------------------------------------------------------------
- // Functions that implement game-play
- //-----------------------------------------------------------------------------
-
- //-----------------------------------------------------------------------------
-
- package FpsGame {
-
-
- //-----------------------------------------------------------------------------
-
- function GameConnection::onClientEnterGame(%this)
- {
- commandToClient(%this, 'SyncClock', $Sim::Time - $Game::StartTime);
- commandToClient(%this, 'SetGameGUI',"FpsGUI");
-
- // Create a new camera object.
- %this.camera = new Camera() {
- dataBlock = Observer;
- };
- MissionCleanup.add( %this.camera );
- %this.camera.scopeToClient(%this);
-
- // Spawn the player
- %this.score = 0;
- %this.spawnPlayer();
- }
-
- //-----------------------------------------------------------------------------
-
- function GameConnection::createPlayer(%this, %spawnPoint)
- {
- if (%this.player > 0) {
- // The client should not have a player currently
- // assigned. Assigning a new one could result in
- // a player ghost.
- error( "Attempting to create an angus ghost!" );
- }
-
- // Create the player object
- %player = new Player() {
- dataBlock = PlayerBody;
- client = %this;
- };
- MissionCleanup.add(%player);
-
- // Player setup...
- %player.setTransform(%spawnPoint);
- %player.setEnergyLevel(60);
- %player.setShapeName(%this.name);
-
- // Starting equipment
- %player.mountImage(CrossbowImage,0);
- %player.setInventory(CrossbowAmmo,10);
-
- // Update the camera to start with the player
- %this.camera.setTransform(%player.getEyeTransform());
-
- // Give the client control of the player
- %this.player = %player;
- %this.setControlObject(%player);
- }
-
-
- //-----------------------------------------------------------------------------
-
- function serverCmdSuicide(%client)
- {
- if (isObject(%client.player)) {
- %client.player.delete();
- %client.player = 0;
- }
- %client.spawnPlayer();
- }
-
- };